
Ava Santiago
Minmatar
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Posted - 2009.11.10 06:05:00 -
[1]
Originally by: Destrim Edited by: Destrim on 08/11/2009 01:53:27 Re-posting, because no one said anything :(
Well, personally, I think the heavy tax and necessity to use the systems does an excellent job at condensing empires, and opening 0.0 up to much more people. THAT I have no problem with... even the heavy tax.
What I DO have a problem with is this: the industrial/military upgrades are weaksauce. I say this because the upgrades, which are supposed to apply to an alliance's/corp's infrastructure, are not, in fact, doing much to help them achieve such ends.
In other words, you have succeeded in using punishment ("pain aversion") to reign-in the ballooning miss-usage of 0.0 space (which works perfectly), but you haven't created any rewards as incentive for holding only a few systems. Penalizing works, but it only goes so far: you have to make it much more worth while to dig-in and hold the few systems they put so much time into improving. So, the improvements must be worthwhile.
For me, I consider it the equivalent of creating an actual ****ing HOME in EVE. Not just some space you hold, so you can wave your e-peen, but somewhere that actually means something to you.
This is what I propose:
Industry upgrades: Something which...
- Decreases build costs by x% per sov level
- Decreases build times by x% per sov level
- Decreases reaction times by x% per sov level
- Increases moon stuff mined per unit of time by x% per sov level
- Increases refine rate (going beyond 100%, so you actually get MORE from refining) by x% per sov level
- Retain the "hidden belts per sov level" idea
- Increase mining amount/speed by x% per sov level
<snip>
I wanted to go back to 0.0 and build things for alliance in dominion. As it stands, Dominion does not help with that and the Dominion industry upgrades do not offset the loss of security resulting from "distance to the border decreased". More ores and refined modules... does not offset increased risk to researched blueprints.
The proposal above is an effective means of making manufacturing and researching in 0.0 more attractive - reducing ship build times by 10% in a Sov 5 industry system.. would force alliances to create manufacturing hubs - and thereby generate strategically important sites/systems.
Profit + target. This is the kind of synergy that Eve needs.. the stuff on offer deserves the "weaksauce" label. Concord doesn't provide consequences. Concord provides insurance payouts. |